Hungry Skeith
Type
Difficulty
Avatar
Trophies
100 NP per 100 points

The Jelly Processing Plant (as this game was previously known as) is home to one very happy, very hungry skeith. He was hired a LONG time ago and has been satisfied with his job ever since. All he has to do is sit at the end of the conveyor belt and eat all the goodies that come along his way. What’s the big deal?

Well, the skeith has a secret that he didn’t give in with his resume – he’s allergic to jelly! Therefore, working in a Jelly Processing Plant is rather inconvenient. However, they also hired buzz foreman to take the jellies off the rail and put them in containers before they get to the skeith. Now, the skeith is doing his job, eating all the food that comes his way and since he’s eating so quickly, he can’t tell if a jelly or two got mixed in there, until he gets sick. No-one enjoys getting sick, including the skeith, and since the buzz foremen tend to slack off he gives them five chances. If he gets sick five times, whoops! We need another foreman! 


How to Play
Fundamentally, this game is very simple. It's match the colours, with a twist. The point of the game is to get as many jellies into their respective vats as possible while leaving all other foods for the skeith. The game starts out with the Buzz Foreman waiting for the jellies to come down. There are three different types of jellies:




Red Jelly - goes in the red vat

Blue Jelly - goes in the blue vat

Green Jelly - goes in the green vat

However, when starting there are many other foods that mustn't be touched. Otherwise the skeith will get very mad if somone is taking away his food.







Since our skeith friend is nice, he gives out five strikes instead of only three. This being said it is rather easy to be given a strike. There are three possible ways to gain a strike:

  1. Putting a food to be avoided in one of the vats. Notice that none of the to-be-avoided foods match any of the colours on the vats. That means they don't belong in any of the vats. Please keep them out.
  2. Putting a jelly in the wrong vat. Similar to number one, if a green jelly goes in the red vat, that results in a strike.
  3. Leaving a jelly on the conveyor belt for so long that the skeith eats it. If the skeith does any of the following actions, it means he's eaten a jelly:




This means he's eaten a green jelly.

This means he's eaten a blue jelly.

This means he's eaten a red jelly.

The most challenging part about this game, is getting the jellies in the vats before the skeith eats them. As time goes on, the levels will get harder and harder since the conveyor belt starts going faster and faster. Every level the conveyor belt goes faster and the required amount of jellies to be packaged to continue to the next level gets higher here's how it works:

Level # of jellies
1 5
2 10
3 15
4 20
5 25
The rule is to multiply the level number by five.

The Controls

To control the buzz foremen only the keyboard is needed.

Spacebar - Use this to pick up and drop items onto the conveyor belts or in the vats.
Up / Down Arrow Keys - To toggle between hovering over the vats and hovering over the conveyor belt.
Left / Right Arrow Kets - Travel left or right over the conveyor belt and over the vats.

Tips and Tricks

As people play, they tend to notice that hovering over the 'preview' part of the conveyor belt is a possibility. Ignore it. It only aids in confusion and messing up the order so instead of using the time between jellies dropped on the conveyor belt to put one jelly in the vat, two jellies are needed to be put in the vat.

My personal strategy is to hover in the position nearest the dropping pipe so that as soon as the jelly drops, I pick it up and immmediately bring it to the appropriate vat, and get back into that position as soon as possible. This makes it easier to concentrate as it is more of a pattern. If a jelly is missed, it needs to be caught before the skeith eats it. I chase it down the conveyor belt. If caught, I put it in the appropriate vat and instead of going to my regular place next to the dropping pipe, I return to the place where I picked up the missed jelly. This keeps the pattern going until one of the to-be-avoided items pops up and gives me extra time to get back into my original position next to the dropping pipe.

The time in-between levels has come to be my favourite time of the game as it gives me the opportunity to check my points, how many strikes I have left, and scratch the itch on my leg that has been there since I put the first out of twenty jellies in the vat. It also tells me exactly what I need to know for the next level while giving me time to breathe.


If persistent enough, this game also boasts a shiny avatar to the diligent player. To receive it, one must achieve a score of 1,000 or more points. To get into the high score table, one must achieve approximately 1,249 points.


So go, aid the Buzz Foreman in saving all the jellies, because if he misses five times the skeith is going to have some buzz-flavoured filling in his next cake.

Credit:
This guide has been written exclusively for NeoLodge.com by Joey

14/06/2006

© 2005-2010 NeoLodge.com/RowGo, Inc. | Some Images © 2000-2010 Neopets, Inc. All Rights Reserved. Used With Permission. | Some Images © 2004-2010 Keith Kurson. All Rights Reserved.
terms of service | privacy policy | copyright/ip policy