1. This part is continued from Part Twelve - The Hunter. After reading the fifty-third page in the book of ages, click on the Darkest Faerie's flames in her hands:
The archivist says, "Strange, I'd overlooked that drawing of the Dar - -" He hesitates for a moment, and gathers his composure. "The betrayer. But you think it means something, you say? But what?"
He plops into his chair and rests his chin on his hand. "The fire in her hands... well, it's practically her trademark. And the picture does resemble her statue in the Hall of Heroes. Except on the statue, the flames are stone, just like the rest of it. Perhaps there is some way to bring the stone to life? There might be such a spell in the Archives somewhere, but the cataloguing system doesn't go into detail about specific spells, just the titles of books."
He shakes his head. "Of course, there are thousands of spellbooks in there... tens or hundreds of thousands, perhaps. I wouldn't know where to begin to find the proper spell. Finding the coordinates for the correct room, just searching randomly, would be... madness of some kind."

2. Click on the handle in the main room of the archives to enter the archive library. To find the spellbook write down the coordinates for the sleeper constellation. Add all of the X values and the Y values. The X values are the first number, and the Y value is the second number. (Pay attention to the negatives) Take the final number and add them up. (ex. X=360 3+6+0=9 and Y=1326 1+3+2+6=12) The coordinates finder has also installed a feature so that when you put in your coordinates as per usual scroll down to find the room your spellbook is in.
Once you reach the room your spellbook is in, press tab four times and press enter. If your spellbook is not there, go back to the room. If the link to go forward to the first book is still there, press tab once more and press enter. If not, press tab five times. Continue in this vein until you find your spellbook.

This spellbook contains 52,143 distinct spells! Which one do you want to cast?
3. After obtaining your spellbook, cast spell number 29,884. You will get a message saying, "Nothing has happened!"
4. Go to the Hall of Heroes and click on the statue of The Darkest Faerie.

5. Click on the Darkest Faerie's neck to put the medallion on her.

You place the necklace around the neck of the Darkest Faerie's statue...
As soon as you do, the flames on her hands flare brightly, beams of light shoot out from cracks in the stonework, and a few seconds later, the statue explodes into a pile of rubble!
A loud ringing sound echoes throughout the room, and across all Altador. Everyone staggers back, looking very dizzy, and puts their hands to their temples.
Then the ringing sound ends. A minute later, Finneus, the Archivist, comes running inside. "Oh, goodness!" he shouts as he reaches you. "I remember it now--I remember everything!"
"Indeed you do," intones a deeper, more profound voice. You turn to see King Altador striding into the room, Jerdana at his side.
Finneus sees them, but he doesn't seem frightened at all. Instead, he rushes over to Jerdana, and bows before her. "My lady, I'm so, so sorry to have doubted you. I didn't remember, you see--"
Jerdana chuckles gently. "Of course," she says. "That was the intent of the spell, was it not?"
Finneus cracks a smile. "Yes, I suppose it was. Um, perhaps we should explain matters to my friend over here." He glances at you.
Jerdana approaches you. "You look confused," she says. "Of course, since you knew nothing from before the spell, you have not remembered anything. So allow me to explain."
King Altador puts a hand on your shoulder. "Let us adjourn to the Council Chamber," he says.
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6. Continue to the Council Chamber where Jerdana and Altador will explain what happened:

Jerdana bids you forward, and begins to tell you the story again.
"Surely you are aware of the recent chaos wrought by the Betrayer, also called, by some, the Darkest Faerie." She glances askew for a moment at King Altador, who raises an eyebrow but says nothing. "Freed from her underwater prison, she wrested control of the kingdom from us, and attempted to remake Altador in her own image. The cornerstone of her plan was to destroy the history of Altador, by means both physical and magical. She intended to destroy every history book in Altador, and then cast a spell to change the memories of every citizen so that she would be remembered as the true founder of the kingdom."
"We received word of her plan just before she was to put it into effect. It was too late to keep her from taking control of the kingdom, but not too late to preempt her magic with some of our own. It was his majesty's idea--" She smiles briefly at Altador. "--but I was the one who cast the spells. As Finneus correctly divined, there were two halves to the spell."
"The first half of the spell draped a veil across our memories of Altador's history, as well as hiding any writings pertaining to that history. The spell also erased the Betrayer's memory of her very own plan to rewrite our history. However, it did not erase her memory of having conquered Altador in the first place, for this was something she had secretly desired since before the kingdom was even founded."
"This is the spell you broke moments ago, by destroying the statue of the Betrayer. I embedded the power source for the spell within her statue, knowing that in her mad quest for glory, she would likely destroy all the statues in the Hall except for her own."
"The second half of the spell provided for magical clues that would eventually lead you to the mechanism for destroying her statue. I am sorry it was such a long and drawn-out process, but I had to make sure that only someone persistent would try to solve it. The Betrayer has no patience for obscure puzzles, and she would hopefully have not realized that there was a puzzle to solve, even had she come across the first clue. Thankfully, she was vanquished before she did."
"However, this meant that every citizen of Altador--including myself and the king--had lost our memories of not only Altador's storied past, but also our memories of having cast the spell entirely. Complicating things even more is the fact that none of us were even aware that anything was missing. But the very design of the puzzle ensured that someone such as yourself would come across it and attempt to unravel the mystery."
She grins at Finneus, who stands off to one side, looking abashed. "Our Archivist, alas, came to the wrong conclusion about me while you were solving the puzzle. I did indeed steal Altador's history, but for the noblest of causes."
King Altador nods. "Indeed. Fear not, Finneus, for we can hardly blame you for misapprehending such a unique and dire situation."
Finneus blushes, embarrassed. "Of course not, your majesty."
Jerdana goes on. "The necklace you found hidden within the city wall was, as you guessed, the magical power source for the clues. As long as it remained undisturbed on its pedestal, it could reveal the clues one by one as they were solved. It did so by subtly manipulating both mind and matter; magically coercing certain citizens of Altador to undertake certain tasks, so as to provide you with the information necessary to solve the puzzle, as well as arranging physical objects, such as the clouds above Altador or the waves on the sea, to provide you with the clues to find the constellations."
Finneus pipes up. "This hero has acquitted themselves most capably in that regard, I must say." He smiles proudly at you.
"Indeed you have," Altador chuckles. "We will soon provide you with a choice of rewards for your service to the kingdom. You can return here to see whether those rewards are yet available."
Jerdana nods, then examines you. "You have done a great thing, these past months," she says. "We can but hope that the Darkest Faerie is truly banished from our realm, including all she has wrought. Good journeys to you, and may the sun shine wherever you go."
7. If you return to the Hall of Heroes, you will find the statue destroyed. And the ceiling above the statues of Jerdana, the Protector and the King Altador, Hunter is now shining.




This was a statue of the Darkest Faerie, also known as the Sleeper. Now it's a pile of rubble.
The janitor sighs as he takes a break from sweeping up rubble. "This is going to take forever! Who knew enormous stone statues were so heavy?"
8. You visit the Lenny at the archives one more time. Make sure to read the Epilogue in the book of ages.
The archivist grins broadly as you enter. "Ah, come in, come in! Good to see you again. I'm glad this whole ordeal is finally over. Our history restored, everything back to normal. Of course, it'll take some time to adjust. And I think I'm going to take a well-deserved vacation." He pauses for a few seconds. "Well! That was nice. Back to work."
9. Thanks for using the NeoLodge Altador Plot Guide! Make sure to pick up your gift on the way out the door!
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Written exclusively for NeoLodge.com by Joey.
06/2006